![]() ![]() ~ Neera li wanting to help Dail recover from his insanity, and her depiction as devoted to her work, but not a duty-obsessed machine. ~ The relationship between the three main characters What's more is these characters actually have a personality! You heard me, a personality, not tropes! Something Sonic games haven't seen since 2009!Įxhibit A: The scene where Milla politely asks to touch Lilac's hair tendrils, and although weirded out, Lilac politely complies.Įxhibit B: Call it padding, but the entire sleepover scene.Įxhibit D: On the battleship, when Lilac overhears Milla has been separated from her parents and has been surviving on her own for a very long time, instead of a cliched one liner, Lilac shows genuine concern for her.Įxhibit E: I REALLY wish they explored this more but: ![]() And, if the former is avoided and the latter is done right, it can lead to real diversity, something that involves different ways to play the exact same game, rather than different games altogether! Instead, they have to stick to the game's core mechanics, while having their own separate methods of adapting to those mechanics, whether it's melee combat, ranged combat, or defensive combat. They shouldn't deviate from a game's core mechanics at all for the sake of superficial "variety". Nothing else!Īnd that's one of the whole points of multiple playable characters in video games. Not even any swear words or pathetic attempts at dark, gritty realism, a la Shadow the Hedgehog, Sonic '06, and Sonic Unleashed and its werehog stages! You're either an agile melee combatant (Lilac and Carol), a slow, cautious defensive combatant (Milla), or a long-range projectile combatant (Torque and Spade). No slow, tedious treasure hunting, no equally slow and tedious mech shooting. ![]() That leaves the upcoming Torque and Spade to handle long-distance, projectile combat. Why? Because instead of making them deviate from the Sonic formula, they instead stuck to it at all times, while providing different methods of adapting to that formula.įor example, Lilac and Carol are technically fast, aggressive melee fighters, while Milla is more geared towards defense and support. No, seriously! When you look at the three playable characters, plus the additional two that are coming soon as DLC, Galaxy Trail seemed to do those characters right, compared to Sega handling its own Sonic characters wrong. I always feel like Freedom Planet wasn't just a giant middle finger at Sega's constant attempts at deviating Sonic from his signature speed, but also at their terrible attempts at adding in additional playable characters. You know how out of the numerous criticisms made for the Sonic franchise, the worst of them all tends to be the insane amount of playable characters, not only for being outright annoying but also constantly deviating from the traditional Sonic formula with their own gimmicky gameplay? More live chat options (only the discord is active nowadays though)Ĭhannel: #freedomplanet Obligatory Mibbit chat option We hope it answers the two questions you may have in mind. Keep critiques specific and positive.įor more clarification on these rules, check out the subreddit rules here.įeel free to inform us if something in the sub does not work like it should. Memes and shitposts are ok but don't lower the bar too much.Ħ) Artists posting their own fanart on the subreddit need rockstar treatment. We're sick of doing it for youĥ) Very low quality posts may be removed at mods discretion. NO LEWDS!ģ) Keep it relevant: Posts must be about Freedom Planet or Galaxy Trail, ask first about posting other topics.Ĥ) Flair your posts. Download the free demo for Freedom Planet 2 HereĢ) This subreddit is safe for work. ![]()
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