![]() ![]() ↑ How quickly the fish is reeled in toward the player (higher is faster).↑ The highest level the fish can be to be able to jump (between 1 and 5).↑ Maximum distance the fish is supposed to be able to swim away from its spawn location, when idle.Likewise, every idle phase lasts a random amount of time, after which it will begin struggling again. Each struggle phase lasts a random amount of time (depending on the type of the fish), after which it will begin idling. When idling, players consume less stamina when reeling in.Īs soon as a fish is hooked, it will immediately begin struggling. ![]() The fish will also appear to shake and rotate on the hook while in this state. When struggling, players consume significantly more stamina when trying to reel them in.Once hooked on a player's line, fish will cycle back and forth between two states continually, until they are either caught or escape: Fish may sometimes jump out of the water generally (depending on the type of fish), higher-level fish cannot jump. Note that the depths at which they swim are not always the same as the depths at which the fish can spawn. When undisturbed, fish tend to stay close to the specific location they spawned at, and generally only swim at certain depths. Once one is found, Tetra will spawn there reliably. ↑ Lakes only generate in certain kinds of rooms inside Frost Caves, and are very rare.Stamina drain is doubled with each level increase. ![]()
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